
How Remedy designed Control Resonant’s wildest mission: ‘Anything kind of goes’
Summary
Game developer Remedy designed a standout mission for Control Resonant featuring intersecting and parallel timelines. Playing as protagonist Dylan Faden, players interact with researchers who are trapped inside these strange temporal anomalies.
Note: Some spoilers for Control Resonant's "Recursions and Iterations" mission follow. One of Control Resonant's most memorable missions involves time travel - kind of. There are certainly multiple timelines intersecting, or maybe overlapping, or maybe running in parallel. As protagonist Dylan Faden, you meet some of the researchers who are trapped in and investigating these timeline anomalies. Dylan's first encounter…
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